Later, games became more complex – and we got hits like rhythm tapper, Tap Tap Revenge, and even mobile ports of titles like Grand Theft Auto: Chinatown Wars. There were lightsaber simulators, puzzle block games, AI illustrators, ‘love calculators’, and countless imitations of Diner Dash. In another, you could pop pimples by tapping the screen. In one, you could tilt your screen and ‘beer’ would flow across your device. Some didn’t even really have a true function. There were no sweeping, large-scale adventures, cute puzzlers, or subscription services like Apple Arcade. In this era, mobile games weren’t what we know them to be now. Even in this early stage of the iPod and iPhone era, when apps were relatively simple and experimental, I fell in love. More than that, games at your fingertips. I begged for one, as a Christmas gift, keen to get my sweaty hands on a device that was, at the time, fairly revolutionary. I was 14, and the first generation of iPod Touch devices had hit the market. I remember the first time I played games on an iOS device – vividly.
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